Algebraic Lab: Pedagogical Tool to Teach and Learn Algebra through Game
Keywords:
Usability, Pedagogical Tool, Algebra, Game, Teaching Tool, ManipulativeAbstract
This study aims to examine the usability of ‘Algebraic Lab’ as a learning aid in learning Mathematics topic
of Algebra for Form Two. The method used is product design and development research by using ADDIE
model. The approach of this study is quantitative. A total of 100 Form Two students around Perak were
randomly selected for this study. Before the questionnaire was distributed, students were taught how to
use the ‘Algebraic Lab’. Quantitative data were analyzed descriptively. Based on the mean analysis, the
usability of ‘Algebraic Lab’ as a learning aid is 3.15 which is a moderate level. In conclusion, ‘Algebraic
Lab’ is suitable for use as a learning aid for Algebra topics. The implication of this study shows that the
process of teaching and learning in Malaysia through games can increase the understanding and attract
students’ attention to learn the topic of Algebra. In addition, the ‘Algebraic Lab’ gives positive impact to
students, teachers, schools and the Ministry of Education Malaysia in an effort to make changes in terms
of learning from conventional to nowadays modern learning techniques.
