Algebraic Lab: Pedagogical Tool to Teach and Learn Algebra through Game

Authors

  • R. N. Farah, K. Amarpreet, R. L. Zuraida, M. Muzirah, A.F.M. Ayub, S. U. Nida, S. Rejeki, N. Irwan

Keywords:

Usability, Pedagogical Tool, Algebra, Game, Teaching Tool, Manipulative

Abstract

This study aims to examine the usability of ‘Algebraic Lab’ as a learning aid in learning Mathematics topic of Algebra for Form Two. The method used is product design and development research by using ADDIE model. The approach of this study is quantitative. A total of 100 Form Two students around Perak were randomly selected for this study. Before the questionnaire was distributed, students were taught how to use the ‘Algebraic Lab’. Quantitative data were analyzed descriptively. Based on the mean analysis, the usability of ‘Algebraic Lab’ as a learning aid is 3.15 which is a moderate level. In conclusion, ‘Algebraic Lab’ is suitable for use as a learning aid for Algebra topics. The implication of this study shows that the process of teaching and learning in Malaysia through games can increase the understanding and attract students’ attention to learn the topic of Algebra. In addition, the ‘Algebraic Lab’ gives positive impact to students, teachers, schools and the Ministry of Education Malaysia in an effort to make changes in terms of learning from conventional to nowadays modern learning techniques.

Published

2021-05-13